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Wesnoth Units database

Raider

(image)

Only the best scouts are called Raiders. They are rumored to catch wild horses singlehandedly... and by foot. These rumors are not too far from the truth. The Raider's extreme quickness is of great use in battle, for he can reach the front before the opponent and capture the good defensive terrain. He also carried with him a net for entangling the enemy, both to slow him down in battle and, if the other opponents flee, to capture him as a slave.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Scout
Advances to:
Cost: 32
HP: 43
Movement: 7
XP: 100
Level: 2
Alignment: chaotic
IDMarauder Raider
Abilities:
(image)axe
blade
7 - 4
melee
(image)net
impact
7 - 3
ranged
slows
Resistances:
blade10%
pierce-10%
impact-10%
fire0%
cold20%
arcane0%
TerrainMovement CostDefense
Castle150%
Cave120%
Coastal Reef230%
Deep Water10020%
Flat140%
Forest150%
Frozen250%
Hills160%
Impassable1000%
Mountains260%
Mushroom Grove330%
Sand140%
Shallow Water230%
Swamp330%
Unwalkable1000%
Village160%